The asylum texture is pretty nice overall. A far more arduous process I know, but really the only way to effectively do it.Īs you say, mileage will vary, simply down to the original textures quality, some will work better than others, but most will only have a marginal improvement, others none at all. The best way, especially if the UV map is fairly simple like the asylum one, is to completely replace each UV map island with higher quality ones. I almost didn't post at all, but I felt that people should know that trying to increase the quality of a texture merely by scaling it up and adding a sharpness filter is really not the way to go. If it's that hard to tell, it's not worth the memory use or performance cost. It's a nice idea, but I think most people would be the same as me here, not being able to tell a difference at all, even with the old object and new next to each other directly in front of you. Most people here though aren't going to be using Photoshop because of it's cost. Perhaps Photoshop has some awesome tools for this that actually work better.
#3do game guru pro
Of course I only use Paint Shop Pro 7, which is ancient now, and Gimp occasionally, which isn't. It makes far more sense to make new textures from scratch, or just get an entire model with a higher texture to replace it. If they want higher definition textures than they have. Sorry to sound negative here, but I really feel this is a waste of peoples time that could be spent in far more productive areas of their game. It's not really surprising, as all a computer can do to add detail is to mimic the detail already there.įor the little to nothing you will gain from this graphically, I would say it's not worth the performance hit or the time. That's why I always say it's better to go too high with your textures when making them if you can, as it's a simple task to downsize, while up-sizing from my experience, just doesn't work very well. I have tried this with some models where the texture quality was a little low for my liking in the past. You can disable this of course, but your still stuck with low FPS, probably lower once you disable the scaling. Going under 60 fps GG scales down it's resolution, completely negating any difference you may have made.
Not forgetting that the new, hardly different texture, will probably help to slow things down quite a lot, especially if you use a lot of them. No amount of photo filters will really cut the mustard here as any effect you add to attempt to sharpen the image, will in fact be losing even more details. You would need to replace each part of the texture with something that actually does have the extra detail in it. So pretty much a waste of memory and of course a good way to slow GG down to a crawl for no real gain. You cannot resize an image to twice it's size and add a sharpen effect and call it a higher def picture. Well put together again, but I have issues from my own experience with trying this in the past.